by Enjay » Sat Jan 15, 2005 7:26 pm
I was just randomly loading up some levels that were sitting in my Zdoom folder and I came across 2 problems with my old NJZdoom2001 project.
1) My Dark imps don't work anymore. These dark imps are dehacked dead zombies, id swapped with dead lost souls (originally they were dehacked dead lost souls but at the time there was a problem with the dead lost soul when used as a living monster so I changed things around). Anyway, when they appear, they just stand on the spot repeatedly making their wake-up sound every few tics, but not actually doing anything. If you shoot them, they go into their pain state and then start behaving properly.
To test it, just load up njzd2001.wad, start a game and type summon deadzombieman. A grey imp should appear in front of you with his back to you and not work properly.
2) On map 26 I noticed a door texture that wasn't aligned properly. I'm not saying I align everything properly, but this one was obvious (the lion face on bigdoor6 had its chin below the floor) so I figured I couldn't have missed it. I checked and it was fine in older versions. The door is around x -1899, y 761, z 160. Picture attached.
Oh, and I assume that when you use idclev these days, zdoom kills you and then starts a new level. I say this because you can see the crosshair go red briefly and you see the doomguy's face on the status bar in the dead state. Just an opinion, and I know it's only a cheat, but I don't think it looks very good.
[edit]attachment removed[/edit]
I was just randomly loading up some levels that were sitting in my Zdoom folder and I came across 2 problems with my old NJZdoom2001 project.
1) My Dark imps don't work anymore. These dark imps are dehacked dead zombies, id swapped with dead lost souls (originally they were dehacked dead lost souls but at the time there was a problem with the dead lost soul when used as a living monster so I changed things around). Anyway, when they appear, they just stand on the spot repeatedly making their wake-up sound every few tics, but not actually doing anything. If you shoot them, they go into their pain state and then start behaving properly.
To test it, just load up njzd2001.wad, start a game and type summon deadzombieman. A grey imp should appear in front of you with his back to you and not work properly.
2) On map 26 I noticed a door texture that wasn't aligned properly. I'm not saying I align everything properly, but this one was obvious (the lion face on bigdoor6 had its chin below the floor) so I figured I couldn't have missed it. I checked and it was fine in older versions. The door is around x -1899, y 761, z 160. Picture attached.
Oh, and I assume that when you use idclev these days, zdoom kills you and then starts a new level. I say this because you can see the crosshair go red briefly and you see the doomguy's face on the status bar in the dead state. Just an opinion, and I know it's only a cheat, but I don't think it looks very good.
[edit]attachment removed[/edit]