by Edward-san » Sun Aug 07, 2016 11:48 am
From
zandronum tracker:
This happens in all versions, even outside of Zandronum.
I made a indoor swimming pool with deep water (3D floor). If I let it lower or raise, it seems to almost ignore the slope while the collision works alright.
----
- Load the included map (type map ALDM02).
- There's a small room with a switch, press it.
- Watch the water lowering/raising.
The map is
provided in the tracker and the switch is at coordinates 600 -700 at your left. This happens in both zdoom and gzdoom, with a slight difference about zdoom drawing the water level inside the sloped pool while going up/down.
[unrelated note]the switch appearance is broken in zdoom, maybe another float regression?
From [url=http://zandronum.com/tracker/view.php?id=2797]zandronum tracker[/url]:
[quote]
This happens in all versions, even outside of Zandronum.
I made a indoor swimming pool with deep water (3D floor). If I let it lower or raise, it seems to almost ignore the slope while the collision works alright.
----
- Load the included map (type map ALDM02).
- There's a small room with a switch, press it.
- Watch the water lowering/raising.
[/quote]
The map is [url=http://zandronum.com/tracker/file_download.php?file_id=1873&type=bug]provided in the tracker[/url] and the switch is at coordinates 600 -700 at your left. This happens in both zdoom and gzdoom, with a slight difference about zdoom drawing the water level inside the sloped pool while going up/down.
[unrelated note]the switch appearance is broken in zdoom, maybe another float regression?