Enjay wrote:How can an option I envoke on my computer be forcing something down a modder's throat?
Because, as I said, the modder, with such a CVAR option available to the player, can no longer gaurantee that the graphic will be displayed (and as I said, it doesn't have to be "SUCKS!".. the modder can change it to something more meaningful, especially if the "sucktime" is variable). If you want to go out of your way to load an external mapinfo to purposefully break it, that's your fault.. but the option will still be there for you.
However, a modder forcing an option on me is forcing something down mine - on my computer, in my home.
a) You can still disable it, b) the modder can still "force" things on you (since you are, after all, playing
their wad)
Nothing is being forced down the modder's throat. They make their mod as they see fit. They include a sucktime in their mapinfo and maybe a modified sucks graphic. If they see a need, they include a text file that says "do not set the suck cvar to 0 if you want to get the full benefit of this mod".
That's unnecessary. How many people actually read the textfiles nowadays, anyway?
If, however, a modder decides it would be supar-leet to include a 1 second sucktime so that I never see the time on the summary screen and there is no simple way I can over ride this, it is being forced on me.
You can load a mapinfo after said mod. But really, if a modder is going to be "supar-leet" and put in a 1 second sucktimes, do you really think the rest of the wad will be up to par?
Firstly, why should I have to make a new file when typing a console command could do it for me
Because then it becomes too variable for the modder to reasonably assume it'll be as expected.
secondly why should I have to have another file loaded just to overcome a variable?
Because that's not how the modder intended the mod to be?
let me do it elegantly instead of using a hack and loading an extra file to confuse things.
*sighs* What about a compatibility flag, then? Those are known to break newer wads if they're on, so you pretty much assume such a risk, anyway.
[quote="Enjay"]How can an option I envoke on my computer be forcing something down a modder's throat?[/quote]
Because, as I said, the modder, with such a CVAR option available to the player, can no longer gaurantee that the graphic will be displayed (and as I said, it doesn't have to be "SUCKS!".. the modder can change it to something more meaningful, especially if the "sucktime" is variable). If you want to go out of your way to load an external mapinfo to purposefully break it, that's your fault.. but the option will still be there for you.
[quote]However, a modder forcing an option on me is forcing something down mine - on my computer, in my home.[/quote]
a) You can still disable it, b) the modder can still "force" things on you (since you are, after all, playing [i]their[/i] wad)
[quote]Nothing is being forced down the modder's throat. They make their mod as they see fit. They include a sucktime in their mapinfo and maybe a modified sucks graphic. If they see a need, they include a text file that says "do not set the suck cvar to 0 if you want to get the full benefit of this mod".[/quote]
That's unnecessary. How many people actually read the textfiles nowadays, anyway?
[quote]If, however, a modder decides it would be supar-leet to include a 1 second sucktime so that I never see the time on the summary screen and there is no simple way I can over ride this, it is being forced on me.[/quote]
You can load a mapinfo after said mod. But really, if a modder is going to be "supar-leet" and put in a 1 second sucktimes, do you really think the rest of the wad will be up to par?
[quote]Firstly, why should I have to make a new file when typing a console command could do it for me[/quote]
Because then it becomes too variable for the modder to reasonably assume it'll be as expected.
[quote]secondly why should I have to have another file loaded just to overcome a variable?[/quote]
Because that's not how the modder intended the mod to be?
[quote]let me do it elegantly instead of using a hack and loading an extra file to confuse things.[/quote]
*sighs* What about a compatibility flag, then? Those are known to break newer wads if they're on, so you pretty much assume such a risk, anyway.