by DrewbieDoobie007 » Fri Oct 24, 2003 1:14 pm
Thing 38 (Bullet Puff)
Attack sound = PUFF/RIC
Alert sound = PUFF/THUMP
As I recall (its been a long time since I have had to mess with this) Randy made zdoom recognize the bullet puff attack sound as the noise that the puff would make and the bullet puff alert sound as the noise a blood splat would make. Now all that works is the bullet puff hit sounds unless an object is set to puff instead of bleed, then those puffs make the blood splat noises...
Oh, I checked and all my sndinfo things are correctly sorted out, so I don't know what the problem is...
Also... Zdoom must handle the way decal graphics are displayed differently because all of my custom decals now have a black ring around the outside of them. It looks to me like the lightest value from previous versions is now the darkest value in 2.0.48.
Randy! HELP!
Thing 38 (Bullet Puff)
Attack sound = PUFF/RIC
Alert sound = PUFF/THUMP
As I recall (its been a long time since I have had to mess with this) Randy made zdoom recognize the bullet puff attack sound as the noise that the puff would make and the bullet puff alert sound as the noise a blood splat would make. Now all that works is the bullet puff hit sounds unless an object is set to puff instead of bleed, then those puffs make the blood splat noises...
Oh, I checked and all my sndinfo things are correctly sorted out, so I don't know what the problem is...
Also... Zdoom must handle the way decal graphics are displayed differently because all of my custom decals now have a black ring around the outside of them. It looks to me like the lightest value from previous versions is now the darkest value in 2.0.48.
Randy! HELP!