by AFADoomer » Thu May 26, 2016 7:27 pm
Ironically the actor pitch and the pitch of projectiles spawned from that actor both align (properly?) now.
You can see this in my
Spotlight Test .pk7 file ('summon spotlight 0' and kill any monsters, because autoaim). This is basically an actor set up to mirror the player's pitch. In older builds, the actor's model pitch correctly follows the player pitch, but projectiles (<!> sprites and the spotlight glow) are mirrored across the horizontal axis.
I'd love for this to be normal behavior for projectile pitch calculations, but I think there would need to be a flag to keep the old behavior...
Ironically the actor pitch and the pitch of projectiles spawned from that actor both align (properly?) now.
You can see this in my [url=http://afadoomer.com/files/SpotlightTest.pk7]Spotlight Test[/url] .pk7 file ('summon spotlight 0' and kill any monsters, because autoaim). This is basically an actor set up to mirror the player's pitch. In older builds, the actor's model pitch correctly follows the player pitch, but projectiles (<!> sprites and the spotlight glow) are mirrored across the horizontal axis.
I'd love for this to be normal behavior for projectile pitch calculations, but I think there would need to be a flag to keep the old behavior...