by Graf Zahl » Mon May 02, 2016 3:31 am
That's precisely why I'd prefer to use compiler-native types. They are most likely guaranteed not to conflict with anything, except for some badly behaved old libraries, which ZDoom does not use.
But the entire typedef madness that's going on is not something I consider ok.
I'd still prefer stdint.h, the C++ namespacing is something I'd rather avoid here.
That's precisely why I'd prefer to use compiler-native types. They are most likely guaranteed not to conflict with anything, except for some badly behaved old libraries, which ZDoom does not use.
But the entire typedef madness that's going on is not something I consider ok.
I'd still prefer stdint.h, the C++ namespacing is something I'd rather avoid here.