by Enjay » Thu Oct 23, 2003 3:51 pm
randy wrote:You are probably noticing the keyboard only turning you at 35 Hz. Could that be it?
Not for the zooming thing, but I'll come back to that.
I just tried binding some keys to turn (normally I use the mouse and have no keys bound to turn) and noticed what HotWax wrote. Turning is initially slow, then speeds up. Aside from that, turning with the keys is much as I would expect. However, I looked into the slow-then-quicker thing. It only happens when running is set to true. It's kind of like you turn at walking speed for a brief moment, then running speed kicks in. If running is not on, you turn at the same rate all the time ie walking speed turning (as far as I can tell).
As for the mouse thing when zoomed in - To be a little more descriptive, it seems that the mouse only moves in predefined steps. Zoom in, and move the mouse. The view "jumps" to the position you are pointing at. Keep moving the mouse in the same direction and the aim stays still for a while, until mouse movement has reached a critical point, then the view "jumps" again. Oh, I should mention this is only in the Y direction. I use mouse inverting, but switching that off doesn't seem to affect this problem.
[quote="randy"]You are probably noticing the keyboard only turning you at 35 Hz. Could that be it?[/quote]
Not for the zooming thing, but I'll come back to that.
I just tried binding some keys to turn (normally I use the mouse and have no keys bound to turn) and noticed what HotWax wrote. Turning is initially slow, then speeds up. Aside from that, turning with the keys is much as I would expect. However, I looked into the slow-then-quicker thing. It only happens when running is set to true. It's kind of like you turn at walking speed for a brief moment, then running speed kicks in. If running is not on, you turn at the same rate all the time ie walking speed turning (as far as I can tell).
As for the mouse thing when zoomed in - To be a little more descriptive, it seems that the mouse only moves in predefined steps. Zoom in, and move the mouse. The view "jumps" to the position you are pointing at. Keep moving the mouse in the same direction and the aim stays still for a while, until mouse movement has reached a critical point, then the view "jumps" again. Oh, I should mention this is only in the Y direction. I use mouse inverting, but switching that off doesn't seem to affect this problem.