by randi » Thu Oct 23, 2003 4:35 pm
You must have had some really bad luck with your timing. This appears to be caused by alt-tabbing away right after the game sets the display mode but before it creates any surfaces. This seems to be really hard to handle cleanly, and I think I've got it fixed now.
However, I can also avoid the problem entirely. ZDoom was initializing the display twice at startup because I had commented out some code to avoid this. After uncommenting that block, I can immediately alt-tab away from ZDoom right after the screen goes black, and it will properly stay minimized and come back as expected. I don't remember when or why I commented it out, but hopefully that's also the reason for the two reports of ZDoom freezing at startup that I've seen here.
Edit: Just checked, and that code isn't commented out in 2.0.47, so that's probably the reason some people couldn't get it to start.
You must have had some really bad luck with your timing. This appears to be caused by alt-tabbing away right after the game sets the display mode but before it creates any surfaces. This seems to be really hard to handle cleanly, and I think I've got it fixed now.
However, I can also avoid the problem entirely. ZDoom was initializing the display twice at startup because I had commented out some code to avoid this. After uncommenting that block, I can immediately alt-tab away from ZDoom right after the screen goes black, and it will properly stay minimized and come back as expected. I don't remember when or why I commented it out, but hopefully that's also the reason for the two reports of ZDoom freezing at startup that I've seen here.
Edit: Just checked, and that code isn't commented out in 2.0.47, so that's probably the reason some people couldn't get it to start.