by LilWhiteMouse » Sat Mar 05, 2016 6:11 pm
I'm not exactly sure what to say. In newer ZDoom versions Warp()'d actors aren't being positioned, and I've just noticed that there seems to be other ACS failures. IE: The first gun has 18 rounds, but the ammo counter (which is done in ACS), is showing 45 (the counter's max). Additionally, if I attack then the FPS drops to 0. It's acting like I've got an infinite no delay loop going on perhaps? It only occurs in 2.9 though.
Example of the Warp() situation:
In 2.8:
[spoiler][attachment=2]Screenshot_Strife_20160305_190016.png[/attachment][/spoiler]
In 2.9:
[spoiler][attachment=1]Screenshot_Strife_20160305_190051.png[/attachment][/spoiler]
gunner.acs is the library.
[attachment=0]acs.7z[/attachment]