by Nomekop » Tue Dec 15, 2015 2:23 pm
			
			
			I figured it would be nice if it were possible to have an actor overlay another actor: These actors would be limited to decorative graphics, but it would allow for preforming things such as:
[*]Sonic style shields.
[*]Hats.
[*]Small, decorative color changes: for example, a visor on the player, railgun color, Slime color for Chex Quest based modifications.
[*]Lock on Targeting Reticle.
Note that I don't currently believe this can be done, as if you set the position of a decorative graphic to the same as the actor, there may rise the issue of layering, which cannot be fixed in multiplayer. Also, graphics may also trail behind in certain cases. This has been preformed in SRB2, with the Action A_OverlayThink, so it probably is possible to pull off in ZDoom.
			
			
							I figured it would be nice if it were possible to have an actor overlay another actor: These actors would be limited to decorative graphics, but it would allow for preforming things such as:
[*]Sonic style shields.
[*]Hats.
[*]Small, decorative color changes: for example, a visor on the player, railgun color, Slime color for Chex Quest based modifications.
[*]Lock on Targeting Reticle.
Note that I don't currently believe this can be done, as if you set the position of a decorative graphic to the same as the actor, there may rise the issue of layering, which cannot be fixed in multiplayer. Also, graphics may also trail behind in certain cases. This has been preformed in SRB2, with the Action A_OverlayThink, so it probably is possible to pull off in ZDoom.