by zalewa » Tue Sep 01, 2015 11:47 am
I've noticed that newest beta Zandronum builds (which are based off ZDoom 2.8) no longer restart level music on snd_reset CCMD when it was first stopped with stopmus CCMD. I've found this commit that seems to introduce the change:
https://github.com/rheit/zdoom/commit/a ... 9ab452d302
Was this side effect intentional? The commit message only states that this was supposed to affect volume changes in the menu.
I've noticed that newest beta Zandronum builds (which are based off ZDoom 2.8) no longer restart level music on snd_reset CCMD when it was first stopped with stopmus CCMD. I've found this commit that seems to introduce the change:
https://github.com/rheit/zdoom/commit/a2c975bf30d6b48ecffb8a67ffbc1a9ab452d302
Was this side effect intentional? The commit message only states that this was supposed to affect volume changes in the menu.