by Ultimate Freedoomer » Sat Sep 26, 2015 7:21 pm
I know a feature suggestion I made along these lines was turned down, but this 1 is (at least as far as I know) more reasonable. Basically, I'm asking for only 2 small fixes to the ALTHUD:
- An option for the ALTHUD to show the status bar face in WADS/mods that include 1 as part of the interface (it would be located to the left of the health/armor meter area), for the sake of completion in regards to replicated non-redundant status bar features. I honestly have no idea why this isn't available already.
- You know how in the "new-style" fullscreen HUD, ammo counter icons appear to the right side of the ammo counter, but with the ALTHUD, the icons appear to the left of the ammo counters? I think the ALTHUD ammo counter icons should be moved to the right of the counters like in the "new-style" fullscreen HUD, so they don't overlap the counters in the event that a mod either enlarges the carrying capacity for a preexisting ammo type or adds an entirely new ammo type with a large carrying capacity.
Also, I think there should be a save-game limit option that enables unlimited save files, so having multiple IWADS/PWADS in 1 directory won't make the WAD files overwrite each other's save games.
I know a feature suggestion I made along these lines was turned down, but this 1 is (at least as far as I know) more reasonable. Basically, I'm asking for only 2 small fixes to the ALTHUD:[list][*]An option for the ALTHUD to show the status bar face in WADS/mods that include 1 as part of the interface (it would be located to the left of the health/armor meter area), for the sake of completion in regards to replicated non-redundant status bar features. I honestly have no idea why this isn't available already.[*]You know how in the "new-style" fullscreen HUD, ammo counter icons appear to the right side of the ammo counter, but with the ALTHUD, the icons appear to the left of the ammo counters? I think the ALTHUD ammo counter icons should be moved to the right of the counters like in the "new-style" fullscreen HUD, so they don't overlap the counters in the event that a mod either enlarges the carrying capacity for a preexisting ammo type or adds an entirely new ammo type with a large carrying capacity.[/list]Also, I think there should be a save-game limit option that enables unlimited save files, so having multiple IWADS/PWADS in 1 directory won't make the WAD files overwrite each other's save games.