2 slight fixes to the ALTHUD

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is OFF
Smilies are ON

Topic review
   

Expand view Topic review: 2 slight fixes to the ALTHUD

Re: 2 slight fixes to the ALTHUD

by Ultimate Freedoomer » Sun Sep 27, 2015 5:56 pm

edward850 wrote:It gets more confusing; Autosaves have a cycle limit of 10, not 20, and have a default count of 4. They also most certainly don't interfere with normal saves.
I wasn't aware of infinite manual saves, because I usually rely purely on auto-saves as a combination of having co-op settings turned on so I don't have to do everything over again when I die & having Buddha2 mode turned on. Also, I honestly thought the autosave limit could be set to anywhere from a minimum of 4 to a maximum of 20. I was just referring to infinite auto saves. Also, there should be separate tabs in the "load a save game menu" for quick saves & auto-saves. Again, that's beside the main point of my feature suggestion being posited here.

Re: 2 slight fixes to the ALTHUD

by edward850 » Sun Sep 27, 2015 2:28 am

It gets more confusing; Autosaves have a cycle limit of 10, not 20, and have a default count of 4. They also most certainly don't interfere with normal saves.

Re: 2 slight fixes to the ALTHUD

by Gez » Sun Sep 27, 2015 2:25 am

No, you weren't counting manual saves, because they are already unlimited.

Re: 2 slight fixes to the ALTHUD

by Ultimate Freedoomer » Sun Sep 27, 2015 1:02 am

Gez wrote:Neither of these things are fixes. And the save thing is entirely off-topic, but maybe he's getting confused with autosaves and ignores that manual saves can also be made.
Well, the ammo icons being on the left is a major source of annoyance for me when using mods. Also, I was counting manual saves & auto saves.

Re: 2 slight fixes to the ALTHUD

by Gez » Sun Sep 27, 2015 12:58 am

Neither of these things are fixes. And the save thing is entirely off-topic, but maybe he's getting confused with autosaves and ignores that manual saves can also be made.

Re: 2 slight fixes to the ALTHUD

by edward850 » Sat Sep 26, 2015 7:50 pm

"20 save files"? That has never been a thing. It's been unlimited since at least 1.23B33 (Feb 5 2002), and the limit before that was 8 total (2 additional from vanilla).

Re: 2 slight fixes to the ALTHUD

by Ultimate Freedoomer » Sat Sep 26, 2015 7:38 pm

edward850 wrote:
Ultimate Freedoomer wrote:Also, I think there should be a save-game limit option that enables unlimited save files, so having multiple IWADS/PWADS in 1 directory won't make the WAD files overwrite each other's save games.
... What. Saves are already unlimited, and will only overwrite eachother if you specifically choose an existing save to overwrite.
I thought there was a max limit of 20 save files per directory. Was that changed at some point in the 2.8 dev builds?

Re: 2 slight fixes to the ALTHUD

by edward850 » Sat Sep 26, 2015 7:29 pm

Ultimate Freedoomer wrote:Also, I think there should be a save-game limit option that enables unlimited save files, so having multiple IWADS/PWADS in 1 directory won't make the WAD files overwrite each other's save games.
... What. Saves are already unlimited*, and will only overwrite eachother if you specifically choose an existing save to overwrite.

*4294967295, although you'll have gigantic file listing problems long before this point. However, that's only the "new save game" option, and you can actually just specify any filename you want from the console. So yeah, unlimited.

2 slight fixes to the ALTHUD

by Ultimate Freedoomer » Sat Sep 26, 2015 7:21 pm

I know a feature suggestion I made along these lines was turned down, but this 1 is (at least as far as I know) more reasonable. Basically, I'm asking for only 2 small fixes to the ALTHUD:
  • An option for the ALTHUD to show the status bar face in WADS/mods that include 1 as part of the interface (it would be located to the left of the health/armor meter area), for the sake of completion in regards to replicated non-redundant status bar features. I honestly have no idea why this isn't available already.
  • You know how in the "new-style" fullscreen HUD, ammo counter icons appear to the right side of the ammo counter, but with the ALTHUD, the icons appear to the left of the ammo counters? I think the ALTHUD ammo counter icons should be moved to the right of the counters like in the "new-style" fullscreen HUD, so they don't overlap the counters in the event that a mod either enlarges the carrying capacity for a preexisting ammo type or adds an entirely new ammo type with a large carrying capacity.
Also, I think there should be a save-game limit option that enables unlimited save files, so having multiple IWADS/PWADS in 1 directory won't make the WAD files overwrite each other's save games.

Top