Graf Zahl wrote:This may just be a case where ZDoom's stricter collision detection is making things harder. But that window definitely is too small to be hit consistently. I'd classify it as a map bug as things stand.
I think the map issue is to be considered, but the culprit is definitely ZDoom's collision detection. Just tested this map in Vanilla with all ranged weapons, and unless DosBox is cheating on me, the results were the following:
Cleric:
-Serpent Staff works 95% of the time (due to weird projectile trajectory)
-Firestorm works 100%
-Wraithverge doesn't even try
Mage:
-Sapphire Wand works 100%
-Frost Shards works 100%
-Arc Of Death doesn't even try
-Bloodscourge doesn't work because its projectiles are too fat
Fighter:
-Hammer Of Retribution works 100%
-Quietus doesn't seem to work
Meanwhile on ZDoom 2.7.1 and the latest development build, I couldn't get
any of these weapons to break the window. Only melee weapons + Wings Of Wrath could.
[quote="Graf Zahl"]This may just be a case where ZDoom's stricter collision detection is making things harder. But that window definitely is too small to be hit consistently. I'd classify it as a map bug as things stand.[/quote]
I think the map issue is to be considered, but the culprit is definitely ZDoom's collision detection. Just tested this map in Vanilla with all ranged weapons, and unless DosBox is cheating on me, the results were the following:
Cleric:
-Serpent Staff works 95% of the time (due to weird projectile trajectory)
-Firestorm works 100%
-Wraithverge doesn't even try
Mage:
-Sapphire Wand works 100%
-Frost Shards works 100%
-Arc Of Death doesn't even try
-Bloodscourge doesn't work because its projectiles are too fat
Fighter:
-Hammer Of Retribution works 100%
-Quietus doesn't seem to work
Meanwhile on ZDoom 2.7.1 and the latest development build, I couldn't get [i]any[/i] of these weapons to break the window. Only melee weapons + Wings Of Wrath could.