by Rachael » Sat Jan 30, 2016 1:51 pm
So I started playing ZDoom in different resolutions, and that's when things got really wonky. At 320x200, the projection is drastically different than at 320x240 - and stays true to their own glitches even if forced with vid_aspect.
In other words, at 320x200 and 640x400, no matter what vid_aspect is used, the projection appears to be too small for the screen (the voxel is too zoomed out), but at 320x240 or 640x480, the projection appears too big for the screen (the voxel is too zoomed in). I played with this at other resolutions, even with other aspect ratios, and it seems that it is unique to 320x200 and 640x400, where by default the video aspect is forced to 4:3. All resolutions besides the old DOS non-square ones seem to behave the same way as each other. Notice how the level geometry scales correctly to the new screen geometry, but the voxels do not.
Note these are pretty small, so I am not going to bother spoiler-tagging them.

- 320x200
- Screenshot_Doom_20160130_144635.png (36.38 KiB) Viewed 979 times

- 320x240
- Screenshot_Doom_20160130_144640.png (42.16 KiB) Viewed 979 times
So I started playing ZDoom in different resolutions, and that's when things got really wonky. At 320x200, the projection is drastically different than at 320x240 - and stays true to their own glitches even if forced with vid_aspect.
In other words, at 320x200 and 640x400, no matter what vid_aspect is used, the projection appears to be too small for the screen (the voxel is too zoomed out), but at 320x240 or 640x480, the projection appears too big for the screen (the voxel is too zoomed in). I played with this at other resolutions, even with other aspect ratios, and it seems that it is unique to 320x200 and 640x400, where by default the video aspect is forced to 4:3. All resolutions besides the old DOS non-square ones seem to behave the same way as each other. Notice how the level geometry scales correctly to the new screen geometry, but the voxels do not.
Note these are pretty small, so I am not going to bother spoiler-tagging them.
[attachment=1]Screenshot_Doom_20160130_144635.png[/attachment]
[attachment=0]Screenshot_Doom_20160130_144640.png[/attachment]