by Arctangent » Sat Apr 25, 2015 6:20 pm
Tapwave wrote:Beed28 wrote:Something I would like to see is the crosshair changing colours based on a target's health when pointed at like in the Serious Sam games, instead of your own health. When pointing at nothing shootable, it simply appears white. Would this be acceptable?
This is doable via ACS rather simply, so it's likely that it'll be [No]'d.
Except ... there's no innate ACS crosshair manipulation function, the only Decorate function you could try to tap into doesn't have color control, and ACS has no way of detecting the maximum health of a non-player actor, presumably because non-player actors don't have that concept. You could still do it with a mix of ACS and Decorate, but it's by no mean simple - especially if you want it to work in addition to the user's crosshair settings - nor compatible with mods, unless it's designed for a specific mod, in which case it's only compatible with that mod and not the base game.
[quote="Tapwave"][quote="Beed28"]Something I would like to see is the crosshair changing colours based on a target's health when pointed at like in the [i]Serious Sam[/i] games, instead of your own health. When pointing at nothing shootable, it simply appears white. Would this be acceptable?[/quote]
This is doable via ACS rather simply, so it's likely that it'll be [No]'d.[/quote]
Except ... there's no innate ACS crosshair manipulation function, the only Decorate function you could try to tap into doesn't have color control, and ACS has no way of detecting the maximum health of a non-player actor, presumably because non-player actors don't have that concept. You could still do it with a mix of ACS and Decorate, but it's by no mean simple - especially if you want it to work in addition to the user's crosshair settings - nor compatible with mods, unless it's designed for a specific mod, in which case it's only compatible with that mod and not the base game.