by MTrop » Tue Apr 07, 2015 2:31 pm
Our current build of Square is split in such a way that it is possible to build both Full Game assets and Episode 1 assets only. This was so that anything we updated in Episode 1 makes it into the Full Game, and any single-episode promo builds can be made separately for conventions/demos/what-have-you.
Episode 1 assembles to "square1.pk3." The full game (and other dev versions) assemble to "square.pk3." They each contain different sets of files, and can be exclusively detectable. It's just so that both we and end-users can immediately tell each version apart.
The Episode 1 release will be replaced completely once the full game is released. We still bundle a version of ZDoom with a modified zdoom.pk3 in with Square, anyway, but this will ease the transition between E1 and Full if people want to keep their versions of ZDoom up to date with the Git builds.
Official input from a Square Co-Developer: "square.full" and "square.squareware" is okay, but any way you name it is fine. However, both versions should remain.
Our current build of Square is split in such a way that it is possible to build both Full Game assets and Episode 1 assets only. This was so that anything we updated in Episode 1 makes it into the Full Game, and any single-episode promo builds can be made separately for conventions/demos/what-have-you.
Episode 1 assembles to "square1.pk3." The full game (and other dev versions) assemble to "square.pk3." They each contain different sets of files, and can be exclusively detectable. It's just so that both we and end-users can immediately tell each version apart.
The Episode 1 release will be replaced completely once the full game is released. We still bundle a version of ZDoom with a modified zdoom.pk3 in with Square, anyway, but this will ease the transition between E1 and Full if people want to keep their versions of ZDoom up to date with the Git builds.
Official input from a Square Co-Developer: "square.full" and "square.squareware" is okay, but any way you name it is fine. However, both versions should remain.