by Beed28 » Mon Mar 30, 2015 10:20 am
I was brought here from the Zandronum bug tracker:
http://zandronum.com/tracker/view.php?id=2140
Basically, in the past, Floor_Waggle and Ceiling_Waggle worked on sectors with no tag (tag 0). But since Zandronum 2.0 came out, I discovered that the actions no longer work properly on tag 0 sectors.
Included is a small map that runs in Hexen that has a script that runs two different Floor_Waggle actions on sectors tagged 0 and 1. In Chocolate Hexen and old versions of ZDoom and Zandronum, pressing the button in front of you will start moving the entire map. However, in Zandronum 2.0 and latest versions of ZDoom, only the stone pillar (the only sector with tag 1) and the switch itself will move. What makes this baffling is that the switch sector and the rest of the map is tagged 0, yet the switch moves while the ground remains still.
- Attachments
-
WaggleTag0.wad
- Test map, requires Hexen.
- (4.72 KiB) Downloaded 44 times
I was brought here from the Zandronum bug tracker:
http://zandronum.com/tracker/view.php?id=2140
Basically, in the past, Floor_Waggle and Ceiling_Waggle worked on sectors with no tag (tag 0). But since Zandronum 2.0 came out, I discovered that the actions no longer work properly on tag 0 sectors.
Included is a small map that runs in Hexen that has a script that runs two different Floor_Waggle actions on sectors tagged 0 and 1. In Chocolate Hexen and old versions of ZDoom and Zandronum, pressing the button in front of you will start moving the entire map. However, in Zandronum 2.0 and latest versions of ZDoom, only the stone pillar (the only sector with tag 1) and the switch itself will move. What makes this baffling is that the switch sector and the rest of the map is tagged 0, yet the switch moves while the ground remains still.