by Snarboo » Thu Jan 01, 2015 9:41 am
At extreme view angles, weapons cease to have horizontal spread. I've only tested this with hitscans so far, but it wouldn't surprise me if projectiles had this problem too.
It's very easy to recreate: just give yourself a hitscan weapon, type either noclip2 or fly in the console, go to the top of a tall room, then fire directly at the ground. I even have screenshots illustrating this:
Spoiler:
Normal spread when shooting at a wall:
No spread when shooting directly at the floor:

I have no idea what version of GZDoom this started in, but it exists in the
latest build (2.1.pre-508-ga8398e7) I've tried from DRDTeam. It may not even be a bug given limitations with the Doom engine, but this doesn't seem right to me so I'm posting it anyway just in case.
At extreme view angles, weapons cease to have horizontal spread. I've only tested this with hitscans so far, but it wouldn't surprise me if projectiles had this problem too.
It's very easy to recreate: just give yourself a hitscan weapon, type either noclip2 or fly in the console, go to the top of a tall room, then fire directly at the ground. I even have screenshots illustrating this:
[spoiler][b]Normal spread when shooting at a wall:[/b]
[img]http://i.imgur.com/oaUegmj.png[/img]
[b]No spread when shooting directly at the floor:[/b]
[img]http://i.imgur.com/ux7UoOx.png[/img][/spoiler]
I have no idea what version of GZDoom this started in, but it exists in the [url=http://devbuilds.drdteam.org/gzdoom/gzdoom-g2.1.pre-508-ga8398e7.7z]latest build (2.1.pre-508-ga8398e7)[/url] I've tried from DRDTeam. It may not even be a bug given limitations with the Doom engine, but this doesn't seem right to me so I'm posting it anyway just in case.