by edward850 » Wed Aug 27, 2014 1:41 am
In Doom, the revenant's first two attack frames are defined as:
Code: Select all
{SPR_SKEL,32777,0,{A_FaceTarget},S_SKEL_MISS2,0,0}, // S_SKEL_MISS1
{SPR_SKEL,32777,10,{A_FaceTarget},S_SKEL_MISS3,0,0}, // S_SKEL_MISS2
However, ZDoom moves a tic to the first frame:
Code: Select all
SKEL J 1 Bright A_FaceTarget
SKEL J 9 Bright A_FaceTarget
While it's not really a game changer, it is still visually different (although hard to spot).
In Doom, the revenant's first two attack frames are defined as:
[code] {SPR_SKEL,32777,0,{A_FaceTarget},S_SKEL_MISS2,0,0}, // S_SKEL_MISS1
{SPR_SKEL,32777,10,{A_FaceTarget},S_SKEL_MISS3,0,0}, // S_SKEL_MISS2[/code]
However, ZDoom moves a tic to the first frame:
[code] SKEL J 1 Bright A_FaceTarget
SKEL J 9 Bright A_FaceTarget[/code]
While it's not really a game changer, it is still visually different (although hard to spot).