by Ryan Cordell » Mon Jul 28, 2014 6:40 am
For whatever reason, this recent commit
https://github.com/coelckers/gzdoom/com ... 497ec4b9f9 for updating the vertex dirty states ends up crashing GZDoom hard whenever it encounters a map with 3D floors, such as DoomRPGs Outpost (a more innocent crash) or, even worse, Stronghold (a heap error!). Tested on a clean build, both me and Edward850 can confirm it's happened to both of us.
For whatever reason, this recent commit [url]https://github.com/coelckers/gzdoom/commit/925305aa051157709ae6a98f21c6d2497ec4b9f9[/url] for updating the vertex dirty states ends up crashing GZDoom hard whenever it encounters a map with 3D floors, such as DoomRPGs Outpost (a more innocent crash) or, even worse, Stronghold (a heap error!). Tested on a clean build, both me and Edward850 can confirm it's happened to both of us.