by Marisa the Magician » Tue Jun 03, 2014 1:22 pm
Since... I don't even know. Setting sound interpolation to cubic or spline results in a crash. Haven't verified if this is x86_64-only.
From gdb all I can see is that it's a segmentation fault in libfmodex.so itself, in FMOD_Resampler_Cubic() and FMOD_Resampler_Spline(), respectively.
I don't experience this issue if I build ZDoom with the latest fmodex, but doing that breaks other things, so it's not a great solution.
This doesn't really count as an actual "ZDoom bug", though, so I guess there's no way to really fix anything.
Since... I don't even know. Setting sound interpolation to cubic or spline results in a crash. Haven't verified if this is x86_64-only.
From gdb all I can see is that it's a segmentation fault in libfmodex.so itself, in FMOD_Resampler_Cubic() and FMOD_Resampler_Spline(), respectively.
I don't experience this issue if I build ZDoom with the latest fmodex, but doing that breaks other things, so it's not a great solution.
This doesn't really count as an actual "ZDoom bug", though, so I guess there's no way to really fix anything.