2.8pre-402-g4e683d3 rendering (etc) problems

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Expand view Topic review: 2.8pre-402-g4e683d3 rendering (etc) problems

Re: 2.8pre-402-g4e683d3 rendering (etc) problems

by Enjay » Tue Apr 15, 2014 4:08 pm

OK, I just built:
ZDoom 2.8pre-408-G361341E
GZDoom G1.8.1-545-G017C919

Both seem fine. I'll take down those very broken builds to stop them causing confusion (but leave the map files in place). The autobuild system should place new builds on line soon.

Re: 2.8pre-402-g4e683d3 rendering (etc) problems

by Edward-san » Tue Apr 15, 2014 11:57 am

try https://github.com/rheit/zdoom/commit/3 ... 0ea4e0bf66 , more recent than 4e683d3. It works fine for me.

2.8pre-402-g4e683d3 rendering (etc) problems

by Enjay » Tue Apr 15, 2014 10:54 am

With the above build, certain sprites don't get rendered and enemies may die as soon as the map starts.

Basically, it's the same as this - as reported for GZDoom - except that the map geometry rendering issues only affect OpenGL.

http://forum.drdteam.org/viewtopic.php?f=24&t=6286

See my post in that thread for details of the issues that affect ZDoom.

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