by Major Cooke » Sun Dec 01, 2013 10:34 am
A_SetScale(int scalex, int scaley, bool allownegatives)
The purpose of this is to prevent unwanted behavior from altering mods and making some... rather corny effects happening. The allownegatives boolean would default to 0 (maintains compatibility purposes, even though it's just a cosmetic effect)
Also, if I may ask, Graf, since you implemented inverting (which I must say is a godsend... no more having to define them all via textures lump!) for X, can you do so for Y as well, please?
A_SetScale(int scalex, int scaley, bool allownegatives)
The purpose of this is to prevent unwanted behavior from altering mods and making some... rather corny effects happening. The allownegatives boolean would default to 0 (maintains compatibility purposes, even though it's just a cosmetic effect)
Also, if I may ask, Graf, since you implemented inverting (which I must say is a godsend... no more having to define them all via textures lump!) for X, can you do so for Y as well, please?