by Anakin S. » Thu Oct 28, 2004 9:39 pm
For A_CustomBulletAttack, can we set both the hit and miss graphics or does the pufftype argument cover only miss graphics?
Regarding making hitscan melee weapons, it would be cool if we could make melee weapons that work like Hexen's, where you can hit the enemy if it is anywhere on the screen and within range (as opposed to being right in front of you in the other games). Is this possible?
For A_CustomBulletAttack, can we set both the hit and miss graphics or does the pufftype argument cover only miss graphics?
Regarding making hitscan melee weapons, it would be cool if we could make melee weapons that work like Hexen's, where you can hit the enemy if it is anywhere on the screen and within range (as opposed to being right in front of you in the other games). Is this possible?