BIG monsters can't melee you

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Topic review
   

Expand view Topic review: BIG monsters can't melee you

by Risen » Thu Jul 13, 2006 10:02 am

Graf Zahl wrote:The range specifies how far from the center of the attacker the outer bounds of the victim have to be.
Is the melee area square, like all THINGS?

by Graf Zahl » Thu Jul 13, 2006 3:55 am

The range specifies how far from the center of the attacker the outer bounds of the victim have to be.

by Cutmanmike » Thu Jul 13, 2006 2:50 am

Graf Zahl wrote:The property doesn't work in 2.1.1. If you specify it you will get undefined results.
Ok for future refrence, what about when it's fixed?

by Phobus » Wed Jul 12, 2006 11:12 am

What will most likely happen is that your monster won't be able to melee at all, as happened to me back in .96x when it was first introduced.

by Graf Zahl » Wed Jul 12, 2006 9:36 am

The property doesn't work in 2.1.1. If you specify it you will get undefined results.

by Cutmanmike » Wed Jul 12, 2006 9:27 am

Ack! So I guess I just have to assume how many mapunits my monster is in radius?

by Graf Zahl » Wed Jul 12, 2006 8:59 am

Melee range is measured in map units from the center of the attacker. But don't bother. The value isn't stored correctly in 2.1.1.

by Cutmanmike » Wed Jul 12, 2006 8:35 am

Sorry to bump but what's the meleerange defined in? Pixels?

I mean, if I put melee range the same radius as a monster would it work then?

by Graf Zahl » Mon Apr 10, 2006 2:40 pm

Added as a DECORATE property.

by Anakin S. » Thu Oct 28, 2004 9:39 pm

For A_CustomBulletAttack, can we set both the hit and miss graphics or does the pufftype argument cover only miss graphics?

Regarding making hitscan melee weapons, it would be cool if we could make melee weapons that work like Hexen's, where you can hit the enemy if it is anywhere on the screen and within range (as opposed to being right in front of you in the other games). Is this possible?

by Graf Zahl » Thu Oct 28, 2004 5:16 pm

Player weapons work differently but adding a range parameter to A_CustomBulletAttack would be more than sufficient to achieve that.

by Cutmanmike » Thu Oct 28, 2004 5:11 pm

Ooo. Would this be possible with decorate weapons too? With that, I could make Doctor octopus tenticals as a weapon (omg hint)

by Graf Zahl » Thu Oct 28, 2004 5:08 pm

I was thinking more about something like Half-Life's zombies with extremely long arms.

by Cutmanmike » Thu Oct 28, 2004 5:06 pm

Heh, monsters that could melee you from miles away? That would be fun...

by Graf Zahl » Thu Oct 28, 2004 4:57 pm

Unless the melee range has been made dependent on the radius - or even better - configurable, no. This would be a great option for DECORATE modification.

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