by Gez » Tue Apr 02, 2013 8:39 am
If a voxel object has a complex shape allowing a sprite to get "inside" it, the sprite isn't always properly clipped.
A good example would be in the
voxel vehicles pack and use the chasecam around the VTOL. Here's a bunch of screenshots:
Spoiler:
As you can see, the player sprite is seen through the engine block, but not through the rear wing. Depending on the angle, the sprite may also clip through the cockpit or not.
If a voxel object has a complex shape allowing a sprite to get "inside" it, the sprite isn't always properly clipped.
A good example would be in the [url=http://www.doomworld.com/vb/thread/63398/]voxel vehicles pack[/url] and use the chasecam around the VTOL. Here's a bunch of screenshots:
[spoiler][url=http://imgur.com/UIBYQvt][img]http://i.imgur.com/UIBYQvtl.png[/img][/url]
[url=http://imgur.com/WwCPpr6][img]http://i.imgur.com/WwCPpr6l.png[/img][/url]
[url=http://imgur.com/qNZSwDw][img]http://i.imgur.com/qNZSwDwl.png[/img][/url]
[url=http://imgur.com/HwxBADo][img]http://i.imgur.com/HwxBADol.png[/img][/url]
[url=http://imgur.com/Lxe02lN][img]http://i.imgur.com/Lxe02lNl.png[/img][/url]
[url=http://imgur.com/NmRnDEn][img]http://i.imgur.com/NmRnDEnl.png[/img][/url]
[url=http://imgur.com/eXSkAMT][img]http://i.imgur.com/eXSkAMTl.png[/img][/url]
[url=http://imgur.com/TqqCAPg][img]http://i.imgur.com/TqqCAPgl.png[/img][/url]
[url=http://imgur.com/W2Z6Enh][img]http://i.imgur.com/W2Z6Enhl.png[/img][/url]
[url=http://imgur.com/52ozTZZ][img]http://i.imgur.com/52ozTZZl.png[/img][/url]][/spoiler]
As you can see, the player sprite is seen through the engine block, but not through the rear wing. Depending on the angle, the sprite may also clip through the cockpit or not.