by Ghastly » Mon Apr 30, 2012 11:04 am
Since Skulltag is open-source, could we backport the Reflection powerup type (returns a certain amount of damage taken to what damaged you)? If so, could we possibly use powerup.strength to determine how much damage you return (Powerup.Strength 0.5 to return 50% of the damage, for example)? I just tested it, and it does work on monsters, not just other players.
An optional "it would be great to have" thing, the ability to set an obituary (But yeah, probably too much trouble)?
Since Skulltag is open-source, could we backport the Reflection powerup type (returns a certain amount of damage taken to what damaged you)? If so, could we possibly use powerup.strength to determine how much damage you return (Powerup.Strength 0.5 to return 50% of the damage, for example)? I just tested it, and it [i]does[/i] work on monsters, not just other players.
An optional "it would be great to have" thing, the ability to set an obituary (But yeah, probably too much trouble)?