by GooberMan » Thu Jan 03, 2013 2:02 am
Thanks, Randy. Half Life is the exact effect I'm going for. I'll put up a request on how to extend Teleport_NewMap soon. Enjay, if that next request gets added I won't need to make a scripting tutorial
Zhs2 wrote:Points
1. I didn't say ACS was a hack. I indicated that implementing what should be an engine level feature in a script is a hack.
2. If I write code, there will be code ownership issues. Yes, that probably applies to my scripts, but if my employer wants to claim ownership of very specific ZDoom scripts then all power to them. If they try to claim parts of ZDoom code, that would be bad. This is a result of Finnish law from what I understand (for those not in the know, I'm Australian and was imported to Finland last year to work).
And a bit of a side note. I know mod communities have a mindset of "whatever works is the right way." That's certainly how I went about things back in the frontier days of ZDoom. But ten years of professional game development has taught me that "whatever works is worth cleaning up before it bites you in the ass." Try to keep this in mind when I make suggestions.
Thanks, Randy. Half Life is the exact effect I'm going for. I'll put up a request on how to extend Teleport_NewMap soon. Enjay, if that next request gets added I won't need to make a scripting tutorial ;)
[quote="Zhs2"]Points[/quote]
1. I didn't say ACS was a hack. I indicated that implementing what should be an engine level feature in a script is a hack.
2. If I write code, there will be code ownership issues. Yes, that probably applies to my scripts, but if my employer wants to claim ownership of very specific ZDoom scripts then all power to them. If they try to claim parts of ZDoom code, that would be bad. This is a result of Finnish law from what I understand (for those not in the know, I'm Australian and was imported to Finland last year to work).
And a bit of a side note. I know mod communities have a mindset of "whatever works is the right way." That's certainly how I went about things back in the frontier days of ZDoom. But ten years of professional game development has taught me that "whatever works is worth cleaning up before it bites you in the ass." Try to keep this in mind when I make suggestions.