[Fixed] No pistol bug

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Topic review
   

Expand view Topic review: [Fixed] No pistol bug

by Graf Zahl » Sun Oct 10, 2004 2:53 pm

TheDarkArchon wrote: It is eaiser to add (3D-floors) in EDGE and are a lot more versitile to boot. Plus they are bug-free (words that are strange to the Legacy team.)

EDGE 2 - Legacy 0
No. EDGE uses exactly the same method as Legacy for 3D-floors.

EDGE 1.5 - Legacy 0.5
Don's challange 1 and QDoom. 'Nuff said. You also don't need to compile RTS files and they take up just one lump without using the level header. EDGE 4 - Legacy 0
Don't tell me you think that RTS is good. If I had the choice to use RTS or FraggleScript I'D use FraggleScript. Despite its problems it's far more powerful and structured. RTS is just a pathetic batch language. And you don't need to compile FS as well. Only ACS needs to be compiled.
Plus, the one-lump approach is awful. I like one script file per level much better.

EDGE 2.0 - Legacy 2.0
Your point? You can convert a DeHackEd file then enhance them in ways that, in large, is impossible with any DeHackEd port (Including ZDoom in a few ways)

EDGE 5 - Legacy 0
Well, since there's no native DEH support it's clearly a score for Legacy and the converter may help partially it's still not the same and there will be effects that don't work.

EDGE 2 - Legacy 3


For flexibility and robustness EDGE wins the comparison anyway.
For compatibility it doesn't though. Original maps for Doom2.exe are far more likely to run with Legacy.

by TheDarkArchon » Sun Oct 10, 2004 12:36 pm

Doom wrote: Maybe it was the first Doom port doing 3d floors, but Legacy improved them plenty, it's not that they render fast as Vavoom's, but look a way better, floor over floor over floor, translucent ones, etc. Wonder what's the reason for "still better".
It is eaiser to add them in EDGE and are a lot more versitile to boot. Plus they are bug-free (words that are strange to the Legacy team.)

EDGE 2 - Legacy 0
Doom wrote:
I'm not even going near to that cos I've never used Legacy scripting, but what can be done with Legacy is simply amazing, EDGE wouldn't do this: http://www.qnetcore.ch/doom2legacy/justdm_preview.zip prove me wrong.
Don's challange 1 and QDoom. 'Nuff said. You also don't need to compile RTS files and they take up just one lump without using the level header. EDGE 4 - Legacy 0
Doom wrote:Agreed, but it still uses a standalone converter to handle DEH and BEX files.
Your point? You can convert a DeHackEd file then enhance them in ways that, in large, is impossible with any DeHackEd port (Including ZDoom in a few ways)

EDGE 5 - Legacy 0

I rest my case for now.

by Doom » Sun Oct 10, 2004 12:01 pm

3D Floors? EDGE was first, and still better
Maybe it was the first Doom port doing 3d floors, but Legacy improved them plenty, it's not that they render fast as Vavoom's, but look a way better, floor over floor over floor, translucent ones, etc. Wonder what's the reason for "still better".
Scripting? EDGE is easier, and not unneededly complex. It even comes with it's own cookie-cutter scripting program, which further enhances its usability
I'm not even going near to that cos I've never used Legacy scripting, but what can be done with Legacy is simply amazing, EDGE wouldn't do this: http://www.qnetcore.ch/doom2legacy/justdm_preview.zip prove me wrong.
Weapon modding? Legacy still has the DeHackEd system, while EDGE's DDF beats it in every way.
Agreed, but it still uses a standalone converter to handle DEH and BEX files.

by TheDarkArchon » Sun Oct 10, 2004 11:34 am

Not to mention that EDGE's GL renderer is better, with customisable Dynamic Lighting, smoothing

Then EDGE has MUCH better documentation than Legacy.

In fact, the only thing Legacy has over EDGE is multiplayer.

by wildweasel » Sun Oct 10, 2004 11:21 am

My thoughts exactly, DarkArchon.

3D Floors? EDGE was first, and still better.
Scripting? EDGE is easier, and not unneededly complex. It even comes with it's own cookie-cutter scripting program, which further enhances its usability.
Weapon modding? Legacy still has the DeHackEd system, while EDGE's DDF beats it in every way.

by TheDarkArchon » Sun Oct 10, 2004 4:06 am

Wrong way around. Anything Legacy can do EDGE can annihilate it at. EDGE 1.28a is a good port as most of the bugs in previous versions are removed from it.

by Doom » Sun Oct 10, 2004 2:34 am

huh...

by Graf Zahl » Sun Oct 10, 2004 2:28 am

No.

by Doom » Sun Oct 10, 2004 2:26 am

Come on, it wasn't that bad, it reflects reality, I mean, almost anything EDGE does Legacy can do better.

by GeeDougg » Sat Oct 09, 2004 10:05 pm

That's disgusting and uncalled for. I was just trying to make it a bit humourous anyway but any possible potential for humour that may have even wanted to exist just died horribly. :(

by Doom » Sat Oct 09, 2004 7:53 pm

BTW EDGE isn't so bad once you get to know it
If Legacy sucks, EDGE sucks twice and half and even swallows.

by GeeDougg » Sat Oct 09, 2004 7:43 pm

Csonicgo wrote:Legacy is good for 3d archetecture and easy to use multiplayer.
Prepare for an eternity of flames and pain! No not in hell, right here in the ZDooM phoroms! :twisted:

BTW EDGE isn't so bad once you get to know it.

by Csonicgo » Sat Oct 09, 2004 7:31 pm

In my opinion, all ports are good in their own way. Legacy is good for 3d archetecture and easy to use multiplayer. Zdoom is, IMHO, What Tom Hall intended Doom to be. You can create a Zdoom add on with a plot, NPCs and a scoring system. Vavoom is good for its 3d archetecture and lighting effects. EDGE... well, who uses EDGE?

by GeeDougg » Sat Oct 09, 2004 6:36 pm

Destroyer: Sorry that you're having a bad day; I hope the next one's much better. But allow me to explain something: when everyone agrees that Legacy sucks, then you could join in and say that Legacy sucks too and you wouldn't get rejected for it, but if you say Vavoom sucks then the one or two people here who disagree will say otherwise whereas the others (such as Graf) will agree with you. And besides I almost thought that my reaction would be expected. And I never said you're stupid for saying Vavoom sucks or that I hate joo or whatever. So basically it's mostly in your head. You're not being excluded at all. I mean look at how much hate-filled crap I get whether here or else-where, and still even I'm not entirely ignored or rejected or excluded (except by a few people that I could name :wink: ; but I won't). If anyone's gonna be getting negative reactions for doing what other people do it's me (as one might already witness). So don't feel that way dude. And if I contributed to this I wholeheartedly and seriously apologize.


------------------------------ Oh but no I'm not done yet! Graf You didn't think I was gonna let you get away with that did you?! :P Heh Well Here's YOUR answer: ------------------------------


Vavoom is teh leet, no matter what Graf says!

I never get any distortion or aspect-ratio issues (if there was ever such a thing to be seen) in Vavoom. The fact that you can't select all the resolutions isn't Vavoom related. You of all people should know that (or maybe you choose to ignore it or pretend not to know why?! :wink: ). And as a side note: what exactly are the universal laws set for "fundamental basics of a port", Graf? What would YOU consider to be the "fundamental basics"? Seriously I wanna know because it seems like you're saying that if something isn't in agreeance with your vision or way of doing things then it's crap.... Besides, Vavoom DOES WHAT ITS AUTHOR SET OUT TO MAKE IT DO (man I've said this so many times I say it in my sleep sometimes)!!!!

by Graf Zahl » Sat Oct 09, 2004 5:30 pm

Vavoom is teh sux, no matter what geedougg says! :twisted:

This crap port doesn't even have a proper aspect ratio. No matter what resolution I select all graphics appear slightly distorted (and needless to say I can't even select all resolutions my system supports.) It's just yet another sloppiness in a whole bunch of sloppinesses. All the technical achievements are worth shit because it doesn't get the fundamental basics right!

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