by Gez » Tue Sep 11, 2012 3:57 pm
For the static objects like the lamps and pots, you can work around that by having the shadow/illumination as a separate actor, with its own render style, spawned by the lamp/pot/whatever.
Code: Select all
Spawn:
ITEM A 0
ITEM A -1 A_SpawnItemEx("shadow", blah blah parameters)
Stop
For moving actors like monsters, it's probably not worth the hassle.
For the static objects like the lamps and pots, you can work around that by having the shadow/illumination as a separate actor, with its own render style, spawned by the lamp/pot/whatever.
[code]Spawn:
ITEM A 0
ITEM A -1 A_SpawnItemEx("shadow", blah blah parameters)
Stop[/code]
For moving actors like monsters, it's probably not worth the hassle.