by Nightfall » Mon Aug 06, 2012 2:55 pm
Inventory items' height property is getting ignored and they always seem to use their default 16 in collision checks. The property seems to get recorded but not actually applied.
Attached test case wad which tries to increase the height of Clips up to 128. Right at the start of entryway, summon a clip and run over the ledge. The clip down below records no collision.
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InvHeightTest.wad.zip
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Inventory items' height property is getting ignored and they always seem to use their default 16 in collision checks. The property seems to get recorded but not actually applied.
Attached test case wad which tries to increase the height of Clips up to 128. Right at the start of entryway, summon a clip and run over the ledge. The clip down below records no collision.