by Tosen » Mon Aug 06, 2012 3:26 pm
When you get steep slopes and you step back far enough, you will notice that the slopes dissapear and turn into HOMs.
This is best viewed in ZDwars map 27, which I have shoddily ripped a base from so you can observe the HOM effect for yourselves (aside from the other homs since i was too lazy to retexture the base once I ripped it.)
This was fixed in GZdooms OpenGL renderer in version 1.6.0, but ZDoom's software renderer still carries this issue.
A Picture of this Error in OpenGL on Skulltag, but in Zdoom instead of dissapearing they turn into HOMs.
Link to example wad, only pay attention the slopes.
https://dl.dropbox.com/u/86298151/WhyWe ... Things.wad
When you get steep slopes and you step back far enough, you will notice that the slopes dissapear and turn into HOMs.
This is best viewed in ZDwars map 27, which I have shoddily ripped a base from so you can observe the HOM effect for yourselves (aside from the other homs since i was too lazy to retexture the base once I ripped it.)
This was fixed in GZdooms OpenGL renderer in version 1.6.0, but ZDoom's software renderer still carries this issue.
[b][u]A Picture of this Error in OpenGL on Skulltag, but in Zdoom instead of dissapearing they turn into HOMs.[/u][/b]
[img]http://zandronum.com/tracker/file_download.php?file_id=647&type=bug[/img]
[b][u]Link to example wad, only pay attention the slopes.[/u][/b]
[url]https://dl.dropbox.com/u/86298151/WhyWeCantHaveNiceThings.wad[/url]