by Enjay » Wed Jul 25, 2012 3:43 am
[edit] beaten to it [/edit]
Not quite sure what is going wrong for you but it does work. My Burghead mod (all the map numbers are above 99) uses Teleport_NewMap for most, if not all, of the map changes and it still works with the current ZDoom release.
I don't know if this is where the problem lies or not but all my maps above 99 have a levelnum defined in MAPINFO. If yours do not have this, then try adding it and see if it makes any difference.
[edit] beaten to it [/edit]
Not quite sure what is going wrong for you but it does work. My Burghead mod (all the map numbers are above 99) uses Teleport_NewMap for most, if not all, of the map changes and it still works with the current ZDoom release.
I don't know if this is where the problem lies or not but all my maps above 99 have a levelnum defined in MAPINFO. If yours do not have this, then try adding it and see if it makes any difference.