by NotAGoodName » Thu Jul 19, 2012 4:15 pm
It might be possible to wrap GZDoom with GLDirect. There's the old GLDirect that wrapped to D3D8 and a newer source upload you can find that wraps to D3D9. Unfortunately, I've never tested it on a capable computer and don't have the opportunity right now, so I can't promise that it would even attempt to render before an error. Also, even if it works, the usefulness of doing so is questionable.
It might be possible to wrap GZDoom with GLDirect. There's the old GLDirect that wrapped to D3D8 and a newer source upload you can find that wraps to D3D9. Unfortunately, I've never tested it on a capable computer and don't have the opportunity right now, so I can't promise that it would even attempt to render before an error. Also, even if it works, the usefulness of doing so is questionable.