[Fixed] Underwater sectors

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Expand view Topic review: [Fixed] Underwater sectors

by GeeDougg » Tue Oct 12, 2004 3:16 pm

"Not on your life, my Hindu friend! " :lol:

by Risen » Wed Oct 06, 2004 8:05 pm

And here I thought this was going to be the quickest resolved-and-forgotten-about thread ever.

by GeeDougg » Wed Oct 06, 2004 7:16 pm

Well you can't blame the guy.... That looks like a crappy picture indeed. Seriously don't expect people NOT to complain when they get ignored and flamed for doing something other people have done and haven't gotten ignored or flamed for....

by Graf Zahl » Wed Oct 06, 2004 2:21 pm

Destroyer wrote:I report a bug, I get flamed by Graf Zhal, and it gets ignored.

Then someone else reports the exact same bug a while later, and it gets fixed. No flaming whatsoever.

What the fuck is wrong with this picture?

Wow, you are easily insulted, aren't you? :?

by randi » Wed Oct 06, 2004 12:45 pm

If you mean this error report, it's not the same thing. You're trying to use a flag that doesn't exist.

by Kate » Wed Oct 06, 2004 12:27 pm

I report a bug, I get flamed by Graf Zhal, and it gets ignored.

Then someone else reports the exact same bug a while later, and it gets fixed. No flaming whatsoever.

What the fuck is wrong with this picture?

by randi » Tue Oct 05, 2004 10:05 pm

Fixed.

Underwater sectors

by Risen » Tue Oct 05, 2004 9:50 pm

I'm using transfer_heights in mode 14 (8+4+2) to create relatively complex underwater areas with just one sector tag.

I have sectors where the real ceiling is below the fake floor. While the sectors draw normally, any sprite iside these sectors is invisible. They reappear as soon as they move to a sector where the real ceiling is higher than the fake floor. This is visible when the player is under the fake floor in the water area. I have not tested looking into it from another sector outside the tagged area.

I'm interested in other solutions than changing the rendering engine, but I need to use the palette blending that is available with transfer_heights.

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