by SFJake » Thu Apr 07, 2011 11:23 am
To be honest, I find A_CustomPunch is lacking in... punch. Forgive the bad pun. The few features common to Hexen melee weapons helps in making them a lot more enjoyable and are hard to replicate properly.
I'm talking about:
-Push back on hit. Its also a clean push that doesn't freeze the monster during pushback (contrary to A_RadiusThrust, which freezes the monster for a little while, and is all around unreliable), or deal damage if pushed in a wall. A_FPunchAttack does this very well, even at different intensity, telling me this could be yet another parameter for A_CustomPunch.
-Hit in a 90 degree cone. I would imagine this to be a flag, and not so configurable. A_FPunchAttack "searches" for possible target in the cone, making the use of melee weapons much easier. The way it works right now, one-hit melee weapons can be extremely annoying to hit with, nevermind trying to hit something small.
To be honest, I find A_CustomPunch is lacking in... punch. Forgive the bad pun. The few features common to Hexen melee weapons helps in making them a lot more enjoyable and are hard to replicate properly.
I'm talking about:
-[b]Push back on hit[/b]. Its also a clean push that doesn't freeze the monster during pushback (contrary to A_RadiusThrust, which freezes the monster for a little while, and is all around unreliable), or deal damage if pushed in a wall. A_FPunchAttack does this very well, even at different intensity, telling me this could be yet another parameter for A_CustomPunch.
-[b]Hit in a 90 degree cone[/b]. I would imagine this to be a flag, and not so configurable. A_FPunchAttack "searches" for possible target in the cone, making the use of melee weapons much easier. The way it works right now, one-hit melee weapons can be extremely annoying to hit with, nevermind trying to hit something small.