Generalization of A_FPunchAttack for A_CustomPunch

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Expand view Topic review: Generalization of A_FPunchAttack for A_CustomPunch

Re: Generalization of A_FPunchAttack for A_CustomPunch

by NeuralStunner » Wed May 16, 2012 2:55 pm

I've always thought that this funxction needs spread parameters in general (like bullet attacks) including an ABSOLUTEANGLE flag. This would make a good flag too, I imagine.

Re: Generalization of A_FPunchAttack for A_CustomPunch

by Edward-san » Wed May 16, 2012 12:26 pm

uh, how many parameters can be added to A_CustomPunch?

edit: no need to answer that, I got it already thanks

Re: Generalization of A_FPunchAttack for A_CustomPunch

by XutaWoo » Sat Apr 09, 2011 1:22 pm

The sound stuff is already done by the puff, amv.

Re: Generalization of A_FPunchAttack for A_CustomPunch

by amv2k9 » Sat Apr 09, 2011 1:17 pm

And if the scanning in a cone feature is implemented, a way to turn off the "turn to face enemy" bit would be nice. EDIT, forgot about puffs being able to do sounds.

Re: Generalization of A_FPunchAttack for A_CustomPunch

by XutaWoo » Thu Apr 07, 2011 2:56 pm

I agree on with this. Although maybe the cone should be customizable. A wide swing of a sword it more likely to hit to the side compared to a stab with a knife, after all.

Re: Generalization of A_FPunchAttack for A_CustomPunch

by NeuralStunner » Thu Apr 07, 2011 11:32 am

You reminded me to finally post this suggestion. :P If it were to be added, I imagine another flag to turn the random spread into a search cone could be possible.

Generalization of A_FPunchAttack for A_CustomPunch

by SFJake » Thu Apr 07, 2011 11:23 am

To be honest, I find A_CustomPunch is lacking in... punch. Forgive the bad pun. The few features common to Hexen melee weapons helps in making them a lot more enjoyable and are hard to replicate properly.

I'm talking about:

-Push back on hit. Its also a clean push that doesn't freeze the monster during pushback (contrary to A_RadiusThrust, which freezes the monster for a little while, and is all around unreliable), or deal damage if pushed in a wall. A_FPunchAttack does this very well, even at different intensity, telling me this could be yet another parameter for A_CustomPunch.

-Hit in a 90 degree cone. I would imagine this to be a flag, and not so configurable. A_FPunchAttack "searches" for possible target in the cone, making the use of melee weapons much easier. The way it works right now, one-hit melee weapons can be extremely annoying to hit with, nevermind trying to hit something small.

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