by Edward-san » Sun Apr 01, 2012 5:42 am
I found a bigger problem: load zdoom with skulltag_data.pk3 and jumpmaze.wad, warp to map20 with coordinates:
2500, -2000
See the difference between zdoom 3123 and 3124: in the former case, you'll see the lava texture, and if you jump inside the lava you'll be instakilled on the surface; in the latter case, the lava texture is positioned in the bottom surface and if you jump inside the pool you'll be instakilled in the bottom, not in the surface.
I found a bigger problem: load zdoom with skulltag_data.pk3 and jumpmaze.wad, warp to map20 with coordinates:
2500, -2000
See the difference between zdoom 3123 and 3124: in the former case, you'll see the lava texture, and if you jump inside the lava you'll be instakilled on the surface; in the latter case, the lava texture is positioned in the bottom surface and if you jump inside the pool you'll be instakilled in the bottom, not in the surface.