by Machu » Thu Mar 29, 2012 10:21 pm
Okay, cool, it's mostly working.
But I noticed one problem. The projectiles still don't seem to step if they're too close to the player. I'm assuming Projectiles don't collide with whoever shot them, so they should ignore him somehow. For example, if I shoot a stream of slow plasma shots that are STEPMISSILE at a step, they climb fine, but when I run over to the step, or on top of the step, the shots collide with it.
(the reason I noticed, and care so much, is I'm using an invisible projectile as a false melee attack, so it has to work at close range)
Okay, cool, it's mostly working.
But I noticed one problem. The projectiles still don't seem to step if they're too close to the player. I'm assuming Projectiles don't collide with whoever shot them, so they should ignore him somehow. For example, if I shoot a stream of slow plasma shots that are STEPMISSILE at a step, they climb fine, but when I run over to the step, or on top of the step, the shots collide with it.
(the reason I noticed, and care so much, is I'm using an invisible projectile as a false melee attack, so it has to work at close range)