[Won't fix] Projectile activates PHit line

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Topic review
   

Expand view Topic review: [Won't fix] Projectile activates PHit line

by randi » Thu Sep 25, 2003 9:35 pm

Yes, unfortunately, there are maps that require this behavior.

by Enjay » Tue Sep 16, 2003 2:37 pm

Yes, go to map18 of doom2. Shoot to open the door right at the start, then keep shooting through the open door. You can hear the switch clicking as you do so.

by Cyb » Tue Sep 16, 2003 2:37 pm

I just tested it, and it appears to only be the case with tracers. IE if you shoot a rocket at a 'projectile hits' line and it doesn't hit anything (but just passes over the line) then nothing happens. However if you shoot the same line with a tracer then it executes the line special as if it had actually hit the line.

as Graf said though, this is how original doom did it (note original bullet activated lines did not work with rockets/plasma)...

Re: Projectile activates PHit line

by Graf Zahl » Tue Sep 16, 2003 2:20 pm

Hirogen2 wrote:When I shoot a projectile at something, and that (for me it was a pistol bullet) passes a linedef that is set to be activated when the "projectile hits", the line still gets activated when the projectile crosses the line.

That's the way Doom did it. Changing it is not recommended. I know some maps that require this 'bug' (e.g. Memento Mori 2 Map01)

Projectile activates PHit line

by Hirogen2 » Tue Sep 16, 2003 12:11 pm

When I shoot a projectile at something, and that (for me it was a pistol bullet) passes a linedef that is set to be activated when the "projectile hits", the line still gets activated when the projectile crosses the line.

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