by .+:icytux:+. » Tue Jun 28, 2011 5:52 am
If you have a midtexture polyobject, you can choose to have it blocking or non-blocking nowadays. However moving a non-blocking polyobject, still pushes stuff that comes "in the way" around.
A demo map shows this the best. (Map01)
http://files.drdteam.org/index.php/file ... ugdemo.zip
As you can see in the demo map, having the polyobject to push stuff around is not always desired when its supposed to be something going on in the ceiling.
I don't know if this is really a "Bug" but more like a missing feature. A way to somehow turn the pushing effect off when moving a polyobject would be a good idea IMO.
I really love the new polyobjects, I just decided to try them out yesterday and one can do some pretty crazy shit with theese after the new code was done for them. I noticed this when i had some crane like thing in the ceiling rotating and moving crates back and forth, that even though i set them not to block, they pushed me around if i wasn't moving.
If you have a midtexture polyobject, you can choose to have it blocking or non-blocking nowadays. However moving a non-blocking polyobject, still pushes stuff that comes "in the way" around.
A demo map shows this the best. (Map01)
[url]http://files.drdteam.org/index.php/files/get/UZHyyDZire/polyobjbugdemo.zip[/url]
As you can see in the demo map, having the polyobject to push stuff around is not always desired when its supposed to be something going on in the ceiling.
I don't know if this is really a "Bug" but more like a missing feature. A way to somehow turn the pushing effect off when moving a polyobject would be a good idea IMO.
I really love the new polyobjects, I just decided to try them out yesterday and one can do some pretty crazy shit with theese after the new code was done for them. I noticed this when i had some crane like thing in the ceiling rotating and moving crates back and forth, that even though i set them not to block, they pushed me around if i wasn't moving.