by NeuralStunner » Fri Nov 11, 2011 8:27 pm
A set of properties for [wiki=MAPINFO/Map_definition]MapInfo[/wiki] (names could use work probably):
DefaultDoorSndSeq
DefaultPlatSndSeq
DefaultLiftSndSeq
These would choose a default Sound Sequence for doors/polyobjects, floors/ceilings, and lifts (respectively). This could be set on a per-map basis to choose sounds that make sense for the map, without needing to edit it and place a lot of Sound Sequence Things. (Especially if it's not your map. Stock maps for example, one could choose a more hellish sound for the moving geometry in Id's E3 maps.)
A set of properties for [wiki=MAPINFO/Map_definition]MapInfo[/wiki] (names could use work probably):
DefaultDoorSndSeq
DefaultPlatSndSeq
DefaultLiftSndSeq
These would choose a default Sound Sequence for doors/polyobjects, floors/ceilings, and lifts (respectively). This could be set on a per-map basis to choose sounds that make sense for the map, without needing to edit it and place a lot of Sound Sequence Things. (Especially if it's not your map. Stock maps for example, one could choose a more hellish sound for the moving geometry in Id's E3 maps.)