by Gez » Thu Sep 22, 2011 6:26 am
The textured automap requires GL nodes. If the level doesn't have them prebuilt, and the option is on, ZDoom will generate GL nodes with its built-in nodebuilder; but if the option is off it won't. There are therefore only two ways to address this: either always build GL nodes when they're missing (simple but maybe wasteful), or somehow make the engine build these nodes, if needed, while the map is being played if the option is turned on (I can't imagine this being simple).
Note that GZDoom shouldn't suffer from this since it always build GL nodes as it also requires them for rendering.
The textured automap requires GL nodes. If the level doesn't have them prebuilt, and the option is on, ZDoom will generate GL nodes with its built-in nodebuilder; but if the option is off it won't. There are therefore only two ways to address this: either always build GL nodes when they're missing (simple but maybe wasteful), or somehow make the engine build these nodes, if needed, while the map is being played if the option is turned on (I can't imagine this being simple).
Note that GZDoom shouldn't suffer from this since it always build GL nodes as it also requires them for rendering.