[????-r3131]Death sounds are mute in Heretic/Hexen

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Expand view Topic review: [????-r3131]Death sounds are mute in Heretic/Hexen

Re: [????-r3131]Death sounds are mute in Heretic/Hexen

by Graf Zahl » Sat Feb 05, 2011 7:28 am

Yes, in older revisions the sound was handled differently which could result in different behavior while the game is paused (as in the console)

Re: [????-r3131]Death sounds are mute in Heretic/Hexen

by Edward-san » Sat Feb 05, 2011 4:04 am

Reporter's Note wrote:ah ok. sorry but I just want to say that it was working before 98a, I swear
So he's saying that it worked in r622.

But is it intentional?

Re: [????-r3131]Death sounds are mute in Heretic/Hexen

by Graf Zahl » Thu Feb 03, 2011 3:12 pm

Thanks for that info. Case closed, then.

Re: [????-r3131]Death sounds are mute in Heretic/Hexen

by NeuralStunner » Thu Feb 03, 2011 2:52 pm

A_PlayerScream is called within the first XDeath frame (unlike DoomPlayer which calls A_XScream in the second frame). As a result, it won't play the sound while the console is open.

Use the following:
- Open the console.
- Enter the following:

Code: Select all

wait 1; Kill
- Close the console.
- "Bleeegh..."

My workaround (to a seemingly minor problem) is to use this simple alias:

Code: Select all

Alias Die "wait 1; Kill"

Re: [????-r3131]Death sounds are mute in Heretic/Hexen

by Graf Zahl » Thu Feb 03, 2011 2:50 pm

They don't have to. *xdeath can also be used.

Re: [????-r3131]Death sounds are mute in Heretic/Hexen

by wildweasel » Thu Feb 03, 2011 1:52 pm

Hmm - do Heretic or Hexen define a *gibbed for their players in Sndinfo?

[????-r3131]Death sounds are mute in Heretic/Hexen

by Edward-san » Thu Feb 03, 2011 8:30 am

From this tracker in Skulltag:
Reporter's Description wrote: When you kill yourself (to make the gib animation), it doesn't have any sound.
[...]
This happens ONLY in Heretic and HeXen
In Doom works fine
Reporter's Steps to Reproduce wrote: Load Heretic or HeXen
Select any class (if in HeXen)
Type Kill in console to kill yourself
You will notice there is no death sound
Reporter's note wrote: yep, happens as well in GZDoom 323
it ALSO happens in Zdoom 2.5.0
Reporter's note wrote: Tested with ZDoom r3131
Happends here as well.
Reporter's note wrote: yeah, I did with a clean .ini file

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