by Enjay » Tue Jan 04, 2011 3:38 pm
Gez wrote:It's a render function, and presumably you use GZDoom in OpenGL mode...
Indeed, and I can't even remember how to get GZdoom to run in software mode to check.
However, finding out that the problem was in assembly code gave me the clue that I needed. When I installed my compiling environment, I downloaded the windows install version of nasm (nasm-2.09.04-installer.exe) so I unzipped the old copy of nasm from my backup zip (nasm 2.01) and now my builds work.
So, for what ever reason, Zdoom does not seem to be compatible with nasm-2.09.04. I don't know if this is something that needs to be looked at or not, but it is what was at the root of my problem.
[edit spelling]
[quote="Gez"]It's a render function, and presumably you use GZDoom in OpenGL mode...[/quote]
Indeed, and I can't even remember how to get GZdoom to run in software mode to check. :oops:
However, finding out that the problem was in assembly code gave me the clue that I needed. When I installed my compiling environment, I downloaded the windows install version of nasm (nasm-2.09.04-installer.exe) so I unzipped the old copy of nasm from my backup zip (nasm 2.01) and now my builds work.
So, for what ever reason, Zdoom does not seem to be compatible with nasm-2.09.04. I don't know if this is something that needs to be looked at or not, but it is what was at the root of my problem.
[edit spelling]