by HotWax » Tue Sep 09, 2003 11:22 am
Hirogen2 wrote:Slow: You must second (what the word???) that Windows (at least 98!) is slower than a Linux

I was referring to its speed of emulation. Obviously, something designed to be run in Windows will run the fastest in Windows. If the emulation is very good, the speed may be matched. Rarely would it ever be exceeded. Even if you managed to find a setup where Windows emulation was faster than the real thing, the fact still remains that an implementation designed specifically for Linux would still be faster.
I don't question that Linux is faster. The simple fact that the OS is non-graphical and doesn't have the useless extras that Windows comes with would accomplish that. However, since 90% of programs (particularly games) are incompatible (natively) with Linux, I fail to see how that's much of an incentive to use it.
Incompatible: Just as incompatible as any other OS. Apparently, Wine handles a piece of this, so the Win32 PE format is the most compatible ^_^ it's supported by 2 OSes (Win and uh Wine)... anybody know more?
Again, I was not referring to Linux, but to your emulation of Windows. Since it doesn't support 100% of the programs, devices, etc that Windows does, it is less compatible than a "pure" Windows installation.
Inaccurate: got an example? I do not have one for either OS.
Any emulation is unlikely to be 100% accurate, and as Windows changes, the emulation will have to struggle to keep up. Hence my use of the term.
Buggy: 100+ points for Windows

really heh. But c'mon, Windows is like WinDEU32 ("v5.99b1"). It has bugs, but they can be circumvented; not always thu.
With this I was going purely off of what has already been stated in this thread. No DirectX support? Known issues with the hardware (namely the, uh.... mouse)? Sounds buggy to me.
I also fail to see how you're so surprised that DirectX calls don't work when DirectX isn't present. That would seem to be self-evident. The mouse in Windows is not DirectX dependent, the mouse calls in ZDoom are. Is this concept so hard to grasp?
[quote="Hirogen2"]Slow: You must second (what the word???) that Windows (at least 98!) is slower than a Linux :)[/quote]
I was referring to its speed of emulation. Obviously, something designed to be run in Windows will run the fastest in Windows. If the emulation is very good, the speed may be matched. Rarely would it ever be exceeded. Even if you managed to find a setup where Windows emulation was faster than the real thing, the fact still remains that an implementation designed specifically for Linux would still be faster.
I don't question that Linux is faster. The simple fact that the OS is non-graphical and doesn't have the useless extras that Windows comes with would accomplish that. However, since 90% of programs (particularly games) are incompatible (natively) with Linux, I fail to see how that's much of an incentive to use it.
[quote]Incompatible: Just as incompatible as any other OS. Apparently, Wine handles a piece of this, so the Win32 PE format is the most compatible ^_^ it's supported by [b]2[/b] OSes (Win and uh Wine)... anybody know more?[/quote]
Again, I was not referring to Linux, but to your emulation of Windows. Since it doesn't support 100% of the programs, devices, etc that Windows does, it is less compatible than a "pure" Windows installation.
[quote]Inaccurate: got an example? I do not have one for either OS.[/quote]
Any emulation is unlikely to be 100% accurate, and as Windows changes, the emulation will have to struggle to keep up. Hence my use of the term.
[quote]Buggy: 100+ points for Windows :P really heh. But c'mon, Windows is like WinDEU32 ("v5.99b1"). It has bugs, but they can be circumvented; not always thu.[/quote]
With this I was going purely off of what has already been stated in this thread. No DirectX support? Known issues with the hardware (namely the, uh.... mouse)? Sounds buggy to me.
I also fail to see how you're so surprised that DirectX calls don't work when DirectX isn't present. That would seem to be self-evident. The mouse in Windows is not DirectX dependent, the mouse calls in ZDoom are. Is this concept so hard to grasp?