by ChronoSeth » Sun Sep 05, 2010 12:03 pm
ZDG, I think you misunderstand. From what I've read, the "lostsoulbug" actor is meant to kill the lost soul, not "lostsoulbug" having the bug within its decorate code. Therefore, the problem is in the lost soul itself.
EDIT: wait, do you take into account that the first frame of any state
will not use any actions that are defined until a loop is called? If that's the problem, then the lost soul is experiencing the same thing as when you shoot it while it's charging at you (getting frozen and flying backward, but since there's no recoil, it simply stays in place). What happens if you touch the lost soul (no godmode)?
Edit2: I'm so confused now...

ZDG, I think you misunderstand. From what I've read, the "lostsoulbug" actor is meant to kill the lost soul, not "lostsoulbug" having the bug within its decorate code. Therefore, the problem is in the lost soul itself.
EDIT: wait, do you take into account that the first frame of any state [i][u]will not[/u][/i] use any actions that are defined until a loop is called? If that's the problem, then the lost soul is experiencing the same thing as when you shoot it while it's charging at you (getting frozen and flying backward, but since there's no recoil, it simply stays in place). What happens if you touch the lost soul (no godmode)?
Edit2: I'm so confused now... :?