by Kate » Wed Jan 05, 2011 7:17 pm
Hi. I'd just like to let you know that this bug is still valid, and happens with GZDoom in OpenGL.
Here's a test wad to screw around with. Let me warn you however, this appears to be affected by the loaded textures, so this will not have a noticeable effect straight off if any, there will probably need to be additional textures loaded, which is telling me the texture loader is accessing the wrong memory address when looking up scaling for patches without the brackets there. Hopefully this will help narrow down the problem.
Hi. I'd just like to let you know that this bug [i]is[/i] still valid, and happens with GZDoom in OpenGL.
Here's a test wad to screw around with. Let me warn you however, this appears to be affected by the loaded textures, so this will not have a noticeable effect straight off if any, there will probably need to be additional textures loaded, which is telling me the texture loader is accessing the wrong memory address when looking up scaling for patches without the brackets there. Hopefully this will help narrow down the problem.