by Graf Zahl » Thu Mar 18, 2010 3:09 pm
Enjay wrote:
If these are map units, then that seems somewhat limited (ahem) seeing as how the biggest number possible is 255 in ZdoomHexen format.
You will have to accept the fact that as time progresses, more and more features will be added that require UDMF to be fully exploited. After all, getting rid of these crippling limits was one of the main motivations to implement UDMF in the first place.
Xaser wrote:Why cripple the older formats? I don't see any reason why such precision is needed, really -- units of 64 (or even 32 if you want to be a little more precise) would work better, IMO. Even in UDMF, dealing with long distance sounds would get really annoying when using individual units.
Why hang on stubbornly to the past? Let's face it: The old binary formats have some serious shortcomings and there's already far too many hacks in the engine to get around them. That time is over. In my book UDMF is the future and will be considered the primary map format new features will be designed for. If they can be made to work with ZDoomHexen, fine. If not, well, pity - but it wouldn't stop me from implementing them anyway.
[quote="Enjay"]
If these are map units, then that seems somewhat limited (ahem) seeing as how the biggest number possible is 255 in ZdoomHexen format. [/quote]
You will have to accept the fact that as time progresses, more and more features will be added that require UDMF to be fully exploited. After all, getting rid of these crippling limits was one of the main motivations to implement UDMF in the first place.
[quote="Xaser"]Why cripple the older formats? I don't see any reason why such precision is needed, really -- units of 64 (or even 32 if you want to be a little more precise) would work better, IMO. Even in UDMF, dealing with long distance sounds would get really annoying when using individual units.[/quote]
Why hang on stubbornly to the past? Let's face it: The old binary formats have some serious shortcomings and there's already far too many hacks in the engine to get around them. That time is over. In my book UDMF is the future and will be considered the primary map format new features will be designed for. If they can be made to work with ZDoomHexen, fine. If not, well, pity - but it wouldn't stop me from implementing them anyway.