All versions - Decals with coloured fog

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Expand view Topic review: All versions - Decals with coloured fog

Re: All versions - Decals with coloured fog

by randi » Thu Oct 29, 2009 9:53 pm

Fixed.

Re: All versions - Decals with coloured fog

by Graf Zahl » Sat Oct 17, 2009 2:22 pm

Fixed in GZDoom at least. With the software render I've got no idea yet what to change to disable the fog color.

Re: All versions - Decals with coloured fog

by Graf Zahl » Sat Oct 17, 2009 2:12 pm

Enjay wrote: It's more obvious in GZdoom because whilst it is in flight, the projectile is not affected by the fog wheras it is in Zdoom.

That's because additive objects aren't subjected to colored fog in GZDoom. Anything with additive translucency must always be rendered with black fog or the fog effect will get too strong (as in these pictures.) Seems like I don't do it for decals (and ZDoom not doing it at all.)

All versions - Decals with coloured fog

by Enjay » Sat Oct 17, 2009 1:04 pm

This may not be a bug as I think it has always been this way but if it can be improved, it would be welcome.

When coloured fog is used, under certain conditions, decals can look odd. Try the attached file and you should see that in the normally coloured area, the decal just fades away but in the foggy area it becomes a big bright splotch on the wall before fading. It's more obvious in GZdoom because whilst it is in flight, the projectile is not affected by the fog wheras it is in Zdoom.

GZdoom
Image

Zdoom
Image

I think that I have included everything needed in the file to show the effect. I know that some decal resources may be missing but the important stuff is there.

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