.VGM Music format

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Re: .VGM Music format

by StrikerMan780 » Fri Jun 05, 2009 2:22 pm

Well, now that it seems that the Wiki Page corrected itself, I am gonna add the other formats to the list.

BTW, What was happening, was that it was going to a blank page entitled "Supported Music Formats" with no Redirect, while another page with the corrected name was there with no way to get to it. I got extremely confused and frustrated not knowing what the hell was going on...

EDIT: Formats Added.

Re: .VGM Music format

by bagheadspidey » Fri Jun 05, 2009 2:20 pm

It's fine. doh.

Re: .VGM Music format

by StrikerMan780 » Fri Jun 05, 2009 2:18 pm

Gez wrote:Duplicates are turned into redirects. It's not a problem.
Dude, go check it out yourself. Went all fucked up-like. Edit: Was.... seems to have corrected itself... it was acting all weird though before.

Re: .VGM Music format

by Gez » Fri Jun 05, 2009 2:17 pm

Duplicates are turned into redirects. It's not a problem.

Re: .VGM Music format

by StrikerMan780 » Fri Jun 05, 2009 2:14 pm

Gez wrote:It's okay. Wiki pages generally don't use the Newspaper Title Capitalization Style, however, but the Sentence capitalization style, so I moved it to Supported music formats. (The old page is now a redirect.)
Oh gee thanks, gez.... You fucked it up on me when I was working on it. Now it is all screwed up.... AGH! FDJndisfbdasuidndjaxn
EDIT: Never Mind, it has finally corrected itself.

Re: .VGM Music format

by bagheadspidey » Fri Jun 05, 2009 2:12 pm

StrikerMan780 wrote:Supported Music Formats
You missed a few ;)

Re: .VGM Music format

by Gez » Fri Jun 05, 2009 2:12 pm

It's okay. Wiki pages generally don't use the Newspaper Title Capitalization Style, however, but the Sentence capitalization style, so I moved it to Supported music formats. (The old page is now a redirect.)

Re: .VGM Music format

by StrikerMan780 » Fri Jun 05, 2009 2:06 pm

Well, I have written an article for Supported Music Formats on the ZDoom wiki. I hope I did a good job, since that is the First true Wiki Page I have ever made before (Minus a User page on another Wiki).

Also, Just wanna quote myself to hopefully grab some attention in hopes of getting this bug fixed:
StrikerMan780 wrote:
randee wrote: MAPINFO, append a colon plus the subsong number to the song name (e.g. "D_NSFSNG:5").
Which, Doesn't work at all. Needs fixing.
ACS, I hadn't tried yet.

EDIT: Tried in ACS, doesn't work there either.

Re: .VGM Music format

by bagheadspidey » Fri Jun 05, 2009 3:06 am

randee wrote:There.
bagheadspidey wrote:sid tunes
libsidplay2 is GPL, so no, that won't happen.
Ah well, it was worth a shot. I wonder if anyone can get in touch with those guys and talk them into doing an lgpl release?
randee wrote:
bagheadspidey wrote:Great Giana Sisters
I was introduced to that game through a shareware distributor that was offering it as "Supor Mario Brothers" because all the graphics had been hacked to look Mario-like. The text had been hacked too, so there was no mention of the Giana Sisters anywhere.
Heh, I had that hacked version too. It wasn't really that much different than the real version, actually... I think all the powerups besides the "mushroom" and all the enemies were intact...

Re: .VGM Music format

by StrikerMan780 » Fri Jun 05, 2009 12:29 am

randee wrote: MAPINFO, append a colon plus the subsong number to the song name (e.g. "D_NSFSNG:5").
Which, Doesn't work at all. Needs fixing.

ACS, I hadn't tried yet.

EDIT: Tried in ACS, doesn't work there either.

Re: .VGM Music format

by Cutmanmike » Thu Jun 04, 2009 2:59 am

I found it funny how they managed to make a sequel, which was made in SEUCK. I actually bought it for a while, and then I was like waiiiiit a minute.

Re: .VGM Music format

by HotWax » Wed Jun 03, 2009 7:42 pm

randee wrote:
bagheadspidey wrote:Great Giana Sisters
I was introduced to that game through a shareware distributor that was offering it as "Supor Mario Brothers" because all the graphics had been hacked to look Mario-like. The text had been hacked too, so there was no mention of the Giana Sisters anywhere.
And the most obvious ripoff in video game history... has somehow come full circle. :)

Re: .VGM Music format

by Tubers » Wed Jun 03, 2009 5:37 am

This is cool *Grabs the latest SVN*

Re: .VGM Music format

by Cutmanmike » Wed Jun 03, 2009 2:33 am

Now my lemmings mod can sound authentic without having to increase the filesize ten fold :wink:

Re: .VGM Music format

by randi » Tue Jun 02, 2009 11:40 pm

This is the same as specifying a starting order number for modules: In MAPINFO, append a colon plus the subsong number to the song name (e.g. "D_NSFSNG:5"). For ACS, use the second parameter of [wiki]SetMusic[/wiki]. For the changemus console command, include it as another argument after the song name.

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