WEAP A 2 offset (random(10, 14), random(32,35))

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Re: WEAP A 2 offset (random(10, 14), random(32,35))

by Graf Zahl » Wed Aug 27, 2008 9:35 am

Yes, it's only for weapons.

Re: WEAP A 2 offset (random(10, 14), random(32,35))

by Cutmanmike » Wed Aug 27, 2008 9:35 am

Hmm, does it just work for weapons or anything? If it does I could have REALLY used this like... yesterday :(

Re: WEAP A 2 offset (random(10, 14), random(32,35))

by Graf Zahl » Wed Aug 27, 2008 9:33 am

Cutmanmike wrote:Oh sweet... when was offset added?

Somewhere around the end of 2004, although it took Randy 1.5 years to get 2.1.0 out. ;)

Re: WEAP A 2 offset (random(10, 14), random(32,35))

by Ichor » Wed Aug 27, 2008 5:49 am

As for random offsets, you could make a bunch of frames with different offsets, then it could jump to a random frame.

Re: WEAP A 2 offset (random(10, 14), random(32,35))

by Cutmanmike » Wed Aug 27, 2008 5:37 am

Oh sweet... when was offset added? I always miss these juicy features. *reads changelog again*

Re: WEAP A 2 offset (random(10, 14), random(32,35))

by Gez » Wed Aug 27, 2008 5:33 am

The DECORATE code for [wiki=Classes:FWeapHammer]the hammer of retribution[/wiki] is available in the wiki, you know...

Re: WEAP A 2 offset (random(10, 14), random(32,35))

by Cutmanmike » Wed Aug 27, 2008 5:08 am

Oh.


... Hang on does that mean "offset" actually works (or could work)?

Re: WEAP A 2 offset (random(10, 14), random(32,35))

by Graf Zahl » Wed Aug 27, 2008 4:48 am

Yes, but no random offsets.

Re: WEAP A 2 offset (random(10, 14), random(32,35))

by Cutmanmike » Wed Aug 27, 2008 3:07 am

That's a shame because there's too many weapon mods with guns that take up like 50 frames just to make the gun look like it's moving across the HUD, wasting space. Doesn't Hexen have moving frames for the hammer and such? I could have sworn it did.

Re: WEAP A 2 offset (random(10, 14), random(32,35))

by Graf Zahl » Wed Aug 27, 2008 1:09 am

The offsets are static values and can't be randomized.

WEAP A 2 offset (random(10, 14), random(32,35))

by StrikerMan780 » Tue Aug 26, 2008 11:22 pm

The Title is basically an example of what I have in mind. Being able to Randomize offsets for weapon firing states. Right now, it crashes out saying "Bad Numeric Constant: Random". This be useful for mod authors to be able to make Weapons Shake around while firing, Doom64 Chaingun-Style.

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